11.30.2010

Using the Tools at My Disposal

Over the long weekend, I started my first painting on canvas in about 5 years.  I had forgotten how great it is to feel the bristles of your brush on the canvas.  While you can usually achieve almost the same image with software, there is a level of tactile feeling that is lost using a Wacom tablet.

On the other hand, there are advantages to digital media.  The one that I appreciate most is ease of editing.  There is no undo key in real life.

That brings me to the point of this post.  I tried a different approach to this painting.  Almost every drawing or painting I do, I try to find some sort of visual reference of the subject matter.  I don’t try to copy the image, but usually I can get more information about shapes, textures, etc. that might not be immediately accessible in my head.

For this piece in particular, I know there would be a lot of geometric objects, seen through a very wide angle lens.  While there are ways to figure out the fish-eye effect with traditional drawn perspective, I thought that it would be just as easy to build the primitive scene in Maya, and be able to experiment with different camera angles and focal lengths until I found the right one for the piece.

So I created my own visual reference image in Maya.  It took around 2-3 hours, about the same amount of time that it would take to measure everything out in perspective. 

However, there was a huge advantage to using Maya for the reference once everything was built.  I was able to easily move things around in frame to get the composition that I wanted.  I experimented with different focal lengths and camera heights.  Seeing the scene from a different angle would only take a matter of minutes, rather than having to completely redraw a sketch.

After rendering a contour pass for a perspective reference, it was quick and easy to drop some lights in and render a rough value reference as well.



11.13.2010

Painting Progress

I've been making the time to paint.  Reverse Glass Painting is much more difficult than I thought it would be.

You have to think of everything backwards, because you look at the finished piece through the other side of the glass than you paint on.  This means that if you paint one stroke over top of the other, it will be behind your first stroke.  (If painting on canvas, it would be in front.)


The Background is finished, and the gold leaf has been applied.  The whitish areas (hair and drapery) are still masked off.  The skin area has had one translucent layer of dark blue applied (you are seeing through the glass to the cardboard in the brown areas of skin).  

I fear that I may have gone too dark right away in the skin tones, but I have already scraped off and reworked the background, and feel as though I need to keep moving forward.  This is my first time trying this technique, and it's not going to be perfect.  I have to try out as many things as possible and let myself make mistakes in order to learn the intricacies of the style.

11.04.2010

Slow to Post

I'll hopefully be posting some new progress soon on my Megaman project.  I've been crazy busy at work since I got back, having to work on a bunch of political ads.  They're super hectic, most have to be concepted and completed in the span of a day.

A couple of them got some pretty major play, I did a full-page ad for the New York Times, and an animated spot that I concepted and animated played during a World Series game!

Unfortunately, with the one-day turnaround time, neither piece is something that I feel is up to my potential.