12.04.2010

3D Sprite Animation Progress

I’ve finally gotten around to blocking out some animation in my Megaman project-


Rough Blocking from Joshua Miller on Vimeo.

This is only the rough blocking. I’m trying to get the animation to feel accurate to the game from the side view because that is the original view (of the game). Then I will go in and find more interesting camera angles/moves and play with the timing.

I’ve been having some trouble with the background. Each “pixel” cube in my scene is only 6 polygons, but when there are billions in the scene Maya freaks out. It got to the point where it would take about 20 minutes for the project to open. Maya can do amazing things, but it’s also frustratingly buggy, especially the Mac version.

Anyway, I’m probably going to have to rebuild the background, which isn’t the end of the world. Every time I have to rebuild a part of a project it always goes twice as fast, and I have a lot of ideas on how to make it much more efficient.

So I decided to just deal with that later, after I figure out my camera angles and shot list and move on to animation. That way I can deal with the background on a shot-by-shot basis, and not have to bog down my scene files with information that might not be on screen.

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