2.12.2011

Rigid Body Dynamics Test

I have been super busy on a project at work, but I’ve found a little time to keep moving forward on my Megaman project.  This is a test for the “death” shots of the enemies. I used Rigid Body Dynamics in Maya.



I hadn’t played with the dynamics in Maya for the last couple of releases.  It's a lot easier than I remember it being.  It’s a little buggy, but you can get some pretty cool simulations out of it.

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