I have been super busy on a project at work, but I’ve found a little time to keep moving forward on my Megaman project. This is a test for the “death” shots of the enemies. I used Rigid Body Dynamics in Maya.
I hadn’t played with the dynamics in Maya for the last couple of releases. It's a lot easier than I remember it being. It’s a little buggy, but you can get some pretty cool simulations out of it.
No comments:
Post a Comment